AI Insights · Timothy · April 2025
Top Basketball Games Performance in Central America Q1 2025
Explore the performance trends of the top basketball games on a unified platform in Central America during the first quarter of 2025.
In the first quarter of 2025, NBA 2K Mobile Basketball Game saw fluctuations in weekly revenue, peaking at approximately $1.5K in mid-February. Weekly downloads started around 3.7K, experiencing a gradual decline to 2.5K by the end of March. Active users also decreased from 7.3K to 5.8K over the quarter.
Meanwhile, NBA 2K25 MyTEAM had a notable revenue dip early in the quarter, bottoming out at $181, before recovering to $539 by the end of March. Downloads showed a slight increase towards the end of the quarter, starting at 2.1K and closing at 1.3K. Active users fluctuated, with a significant drop from 3.4K to just over 1.1K.
Basketball Stars™: Multiplayer experienced consistent growth in active users, reaching 50.5K by late March. Revenue remained relatively stable, peaking at $589 in early March. Downloads surged towards the end of the quarter, rising sharply to over 20K in the week of March 24.
NBA Infinite maintained a steady active user base, hovering around 39.7K by the end of March. Revenue varied slightly, with a notable high of $547 in mid-February. Downloads saw a gradual decline from 2.9K to 1.6K over the quarter.
Lastly, Streetball Allstar: SHOWDOWN experienced a decrease in active users from 1.4K to 697. Revenue remained modest, peaking at $367 in early February, while downloads hovered around the low hundreds, with a slight increase to 314 by quarter's end.
These insights, sourced from Sensor Tower, reveal diverse performance trends across the top basketball games in Central America, highlighting variations in user engagement, revenue, and downloads. For more detailed analytics, visit Sensor Tower's platform.